Take your time. Start when everyone is ready.
Minions run clockwise through the quadrants of seated players only. Solo, they portal from the end of your L-shaped lane back to its start; each extra player extends the loop. Draw recruits to spawn them beside your track. Clear 20 waves to win. Reach 120 living enemies and the team loses. Kill each boss within 90 seconds.
Draw recruits with gold. Each purchase immediately spawns a random unit at your quadrant’s rally point. Select units, then right-click open ground to walk them anywhere in your quadrant, right-click a friendly unit to follow it, or hold position. Draws stop when your quadrant has 32 units; no gold is spent. Combine three identical reserve units to promote, or follow Fusion recipes: two matching commons make an Elite-tier unit, three-ingredient recipes build the rest. Selecting a unit lists every recipe it feeds, with ingredients you already own in green. Recall deployed units to combine them. Research permanently improves your quadrant’s matching units for this match.
Each quadrant starts with 300 gold. Everyone earns 2 gold per kill, 75 at new waves after the first, and 100 per boss. Waves grant 1 essence; bosses grant 5. Selling refunds half the unit’s invested gold.
Drag to pan · Scroll or pinch to zoom · Click a unit to select it, Shift-click to add to the group · Right-click ground: move · Right-click a friendly unit: follow · M: move mode · H: hold position · Space: full board · F: my quadrant · Q / W / E: recruit pools · 1–5: command tabs · Esc: cancel selection. Shortcuts are inactive while typing or using a dialog.
Share a room invite for four-player co-op. Only the host controls the waves. Reconnect within five minutes to reclaim your seat. Rooms are temporary; server restarts end matches. In solo, switch sectors with the tactical overview.
Sandbox offers direct purchases and the original ten-wave rules.
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